Note: Post Ascension was a dominant alliance in worlds prior to 40. The name has been copied several times. These guys were brutal and after winning two straight runs I think they split up. These builds are great for beginners but have been advanced by later players as I will show in future posts.
Credited to P_A players in other worlds. Thanks DefaultJS for sharing.
#1: MAGE BUILD: [url]http://louopt.com/2jSf[/url]
204,000 troop strength. 5 second mages. Trinsic for baron capture.
#2: 2 SECOND ZERKER BUILD: [url]http://louopt.com/VqSf[/url]
252,000 troop strength. Trinsic for baron capture. Please only build this if you have the iron capacity to handle 2 second berserkers. Otherwise opt for the build below. This is also the build to use if you use recruit artifacts.
#3: 3 SECOND ZERKER BUILD: [url]http://louopt.com/MqSf[/url]
288,000 troop strength. This is what most people should build. If you can't feed a city (and it is hard when you are invading another continent) the resources it needs to keep up with the recruit speed, build a castle with a higher capacity.
#4: 4 SECOND RANGERS/5 SECOND GUARDIAN BUILD:[url] http://louopt.com/EqSf[/url]
296,000 troop strength. No trinsic temple. A bit of a slower build, but it is high capacity. Not recommended if you feel like you might use recruitment artifacts to defend. Once finished, is ideal to fend off massive, infrequent attacks.
#5: 3 SECOND RANGERS/3 SECOND GUARDIANS: [url]http://louopt.com/AqSf[/url]
252,000 troop strength. It is a simple trade from #4: 44,000 less troops for faster rangers and even faster guardians. It is a preference.
#6: TEMPLAR BUILD: [url]http://louopt.com/qqSf[/url]
224,000 troop strength. 3 second recruit rate. Templars use gold and so are less of a resource drain on your hub. They are also tied with guardians as the best defensive unit in the game.
#7: KNIGHT BUILD: [url]http://louopt.com/9pSf[/url]
Nom nom nom. Nom. 208,000 troop strength. 2 second per TS recruit speed. No market. Why? It is because knights will eat you out of house and home. To minimize the toll on your hub you minimize the max TS. If this city ever raids, it simply saves as much as it can. Used to quickly clear out cities that have rangers or offensive units sitting around.
#8: HYBRID SIEGE BUILD: [url]http://louopt.com/1rSf[/url]
I used to hybrid siege with mages. I do so no longer. It takes too long to build. I also prefer a more balanced approach. This build is 200,000 troop strength and is designed for 100,000 berserkers and 10,000 rams.
Wednesday, January 9, 2013
Second city conversion castle
Here is a note from Santadwarf explaining the second city conversion castle. I tend not to do this b/c it seems to take forever. Some find it useful.
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I picked up this tip when starting on a new world recently. What they do is make the first city a mixed resource city with a TG and barracks to start raiding right away for gold. The second city is what they call a conversion castle. What you do is lay your city out with 10 or so wood buildings, 20ish stone buildings then 30 cottages. Bring the resource buildings and cottages to lvl 7 then start building your military buildings. Delete the resource buildings as you need the build slots starting with the wood buildings first. http://louopt.com/A6yq is what mine looks like so far. I have found this to be very helpful in dominating my neighbors as most people will wait until city 3 to castle.
##
I picked up this tip when starting on a new world recently. What they do is make the first city a mixed resource city with a TG and barracks to start raiding right away for gold. The second city is what they call a conversion castle. What you do is lay your city out with 10 or so wood buildings, 20ish stone buildings then 30 cottages. Bring the resource buildings and cottages to lvl 7 then start building your military buildings. Delete the resource buildings as you need the build slots starting with the wood buildings first. http://louopt.com/A6yq is what mine looks like so far. I have found this to be very helpful in dominating my neighbors as most people will wait until city 3 to castle.
First seven cities guide by Trudevil
Step by Step cluster guide, by Trudevil
City #1 - see “First City Guide”
City #2 - Castle (if you’re going that route)
*See Notes on Raiding and on Title Advancement and Free Research*
**discuss castle locations and troop type with your Team/Continent Leader**
*If you’re going for the free city #4 for having a castle build the castle as #2 so you can get cities 3 and 4 at the same time from the research. I like to castle just before the research is ready for #3 OR if I run out of recruitment space.
*Make City #2 as a multi-part process which would look like this:
Step #1 http://louopt.com/7Owf
*In louopt.com add 50 wood and stone buildings. (turn all other res to 0) get a good amount (around 20k of each wood and stone slightly higher stone). Then add cottages to get 3000% construction speed. Build as many of these buildings as you can while you get your Town Hall (TH) to 8. Once you get TH 8 you can add your first military buildings and move on to step 2.
**Take all resources cottages and military to 6 then stop growing wood. Bring everything to 7 and stop growing stone. Bring cottages to 8 and stop those. Bringing only military and warehouses to 10.
Step #2 http://louopt.com/kPwf
*Get your TH to 10 and add your extra military buildings. This is a good time to add your castle and moonglow tower.
Step #3 [url]http://louopt.com/wPwf[/url]
*Take out wood (which shouldn’t be used hardly at all anymore) and add more military.
Step #4 [url]http://louopt.com/0Pwf[/url]
*Take out stone to finish more military.
Step #5 [url]http://louopt.com/aQwf[/url]
*Remove cottages and finish out your castle.
City #3 - Full Res (Heavy resource you need for recruiting in castle)
City #4 - Full Res (Heavy resource you need for recruiting in castle)
City #5 - Conversion Castle (if you’re going that route)
City #6 - Mini Hub Res / Convert full hub later
Step #1 [url]http://city.louopt.com/wHzvhKzA8[/url]
Step #2 [url]http://city.louopt.com/OCEDPQzA8[/url] (yes I know, I put my mini hub on water so I can add harbors)
City #7 - Full res (or Wood/stone/food)
Trudevil's First City Guide
First City Guide - by Trudevil
Start with a city layout that includes these approximate resource numbers: 25-30kw 20-25ks 15-20ki 10-15kf
You also need at least these buildings: Town Hall lv8, Moonglow Tower lv10, Trinsic Temple lv10, Barracks lv1, 2 Marketplaces lv8&9 and a warehouse lv6 (that way you don’t need to get lv9 TH)
Your layout should look something like this:http://city.louopt.com/hKbpfyxA8 Can add more cottages or tweak it how you would like it best.
If you are going to use louopt.com to create your city I recommend setting the sliders for food and gold to 0, then add 85 buildings and then adjust your slider bars, in small increments, from there to get the exact numbers you would like. Then add your last buildings to get food and any gold you may want.
Follow the tutorial until its completion. Make sure you collect all rewards. If you don’t collect rewards you may bug your daily quest. There are also some items you will get that can be handy as well as a slew of resources.
Some hints: *1* After making hideout and recruiting the 3 city guard you can cancel them right away to get those resources back as long as you collected the reward. *2* After making training grounds and recruiting 5 berzerkers you can cancel them after collecting quest reward so you don’t lose the iron if you’re not using zerks. *3* You can demolish Hideout, City Guard House, Trainings Grounds & Ranger Tower if you’re not going to use them.
When you start building, try to build slightly wood heavy early on. Cottages are not as important in the first few levels of town hall but how much wood and stone you have incoming are ultra important.
The most important thing is to make your city as efficient as possible. That means having too high a cs% is wasteful if you resources can not keep up with the demand. Same vice versa, if you get too many res and don’t know what to do with it, work towards getting your cs% higher so you can make your city work at optimum efficiency.
Once your TH is 5 and ready to get to 6 I like to start to work on my cs% so that 6 and 7 will not take forever. After getting 6 probably best to add any extra cottages you still need and start putting in more iron and farms to get that production started. Once 7 is complete make sure all those sawmills and stonemasons are placed. Level up your resource buildings as needed to get ready for building level 8 and the long slow process of TT and MG to 10.
Get your Moonglow Tower up to 10 before the Trinsic Temple in order to maximize the amount of time between Earl lv1 and the time when you actually send your baron . When you have TT10 and have recovered your iron to 50k and gold to 100k, you can start your baron production. You will need 100/100/25/25 in order to have him settle.
Expansion Note:
There is no need to upgrade your town hall past 8 until you have your first four cities placed, UNLESS you are on a continent which have very few alliance mates and you are on water and want to move. If you want to move off a continent that will require a lvl10 townhall for harbors. Otherwise, you do not need the lvl 9 or lvl 10 Town Hall... YET.
By the numbers:
Moonglow tower to 10 costs 43,710 wood 87,420 stone.
Trinsic Temple to 10 costs 48,774 wood 97,550 stone.
1 Marketplace to 9 costs 35,080 wood 17,540 stone.
1 Marketplace to 8 19,880 Wood 9,940 stone.
That gives you ability to purify resources, build a baron, and have 250 carts.
The best way to get ahead in this game is to put as many as 2-4 cities out as fast as you can.
For you to upgrade your TH to 10 from 8 will cost you a grand total of 180,000 wood and 180,000 stone. Those resources are much better spent getting a new city out and getting fresh buildings out in the new city and you will spend less resources and get a bigger income flowing. To then after your 4th city you could start upgrading townhall to 9 or 10 and getting the last 20 buildings.
Tuesday, January 8, 2013
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